
A package-specific character list
The older Java file is named v1.9.0 but identifies itself internally as 1.8.0; Fapcraft identifies version 1.1.0. Their English display names overlap, but the packaged resources are not identical. Jenny, Ellie, Bee, Bia, Allie, Luna, Goblin and Slime girl are named in both. Galath and Manglelie have name and texture resources in the inspected Fapcraft file. These differences explain why a character guide written for one release can show entries missing from another. Choose the matching build rather than adding both Java archives to the same mods folder.
| Character | Java 1.8.0 | Fapcraft 1.1.0 | JennyModBeh / Res | Dweller |
|---|---|---|---|---|
| Jenny | Present | Present | Separate entity | pa:jenny |
| Ellie | Present | Present | — | — |
| Allie | Present | Present | — | — |
| Bee | Present | Present | — | — |
| Bia | Present | Present | — | — |
| Luna | Present | Present | — | — |
| Goblin | Present | Present | — | — |
| Slime girl | Present | Present | — | — |
| Kobold | Present | Present | — | — |
| Galath | — | Present | — | — |
| Manglelie | — | Present | — | — |
Jenny, Ellie and the following controls
Jenny and Ellie each have their own texture directories, display-name entries and dialogue resources. The Java language files include Follow me and Stop following me action labels, together with character-specific responses. Open the available interaction interface and use those actions to control following. Their presence in the language resources identifies menu vocabulary, not a universal /follow chat command. If a character appears but the menu behaves differently from another guide, check the build shown in that guide before changing files. Keep character access, interaction controls and natural world spawning separate: each is a different part of the mod's setup and behavior.
Allie's Lamp, Kobolds and character items
Allie has a dedicated resource directory and the item.allies_lamp.name language key. Search for Allie or Lamp in the Creative inventory for the selected Java installation. Kobold directories include egg and staff assets, which identify the relevant item theme without turning every texture filename into a craftable recipe. The credits in Fapcraft name FlirtyFawn696 for Kobold voice work and MacStarVA for Luna. Use these file-specific names when following a character tutorial. For Galath and Manglelie, select the Fapcraft build in the roster; their resource presence does not supply an exact spawn command or prove an unrelated biome story.
Jenny
Jenny has a dedicated entity texture directory in both Java archives and an English entity.jenny.name display label. Her language resources include a response to the following action, so start with the actual character interface rather than a guessed chat command. Bedrock Jenny belongs to another implementation: JennyModBeh defines its own entity components, including the base health and temptation items described in the Features guide. Jenny Dweller is a further separate entity route, identified by pa:jenny. Use the package column to distinguish these implementations before comparing models or following behavior.
Ellie
Ellie appears through entity.ellie.name and her own texture directory. The English resources include following, stop-following and go-home dialogue keys. Those keys identify interaction vocabulary inside the selected Java build; they do not specify a forest spawn rule or a numerical shield ability. When Ellie loads but an action differs from a video, compare the interface and archive version used in that video. Keep optional graphics packs out of the initial comparison so a texture replacement does not obscure whether the base character is already present.
Allie
Allie is associated with a dedicated texture directory, a lamp texture and the item.allies_lamp.name inventory label. The language resources also include a line referring to finding and rubbing the lamp. In Creative inventory, Allie and Lamp are useful search terms for that build. An item-based access route is different from walking until a character naturally spawns, so begin with the lamp entry before treating an empty landscape as a failed installation. Keep the exact menu options shown by your selected release in view when using the item.
Bee
Bee is named by entity.bee.name and has a bee texture directory in both Java archives. Use Bee as the display-name search term in the selected build’s Creative inventory. After locating the available entry, return to the world and use the character’s visible interaction interface. Keep the same archive selected while comparing her appearance with the other profiles in this guide. The character table identifies the archive containing her resources; the Features guide explains the Java menu labels and resource systems.
Bia
Bia has an English display-name key and her own texture resources in the inspected Java packages. The credits identify MissMoonified for Bia’s voice work. Use Bia for inventory lookup, then explore the interaction options shown by the selected build. If you use a replacement resource pack, compare it with the original archive when checking her appearance. The package-specific roster identifies Bia’s resources, while the controls page explains the interface labels and the role of models, textures and sound.
Luna
Luna appears in the English entity-name resources, and MacStarVA is credited for Luna in the inspected Java credits. Character names, texture-folder names and voice credits are not always identical labels, so use the display name when searching in-game. Keep any resource replacement tied to the same build rather than assuming a folder with a different theme is an unrelated character. The source record supplies attribution; the game’s interface supplies the item and action names you use while playing.
Goblin
The Java language files name Goblin and the archives include goblin texture directories. Keep the character’s display label separate from community descriptions of tribes, caves or trading. Those descriptions can refer to a particular implementation or a modified release. If Goblin is the character you want, compare the archive and inventory entry first. Installing a second package because an online list has more Goblin variants can instead introduce the duplicate mod ID shared by the two legacy Java files.
Slime girl
Slime girl is an English entity display name with a matching slime texture directory. That identifies the packaged character separately from ordinary Minecraft slimes. Search the installed build’s Creative entries rather than treating every green entity in a screenshot as this character. Models or textures from a resource replacement can change appearance without changing the underlying mod entry. When the loader lists the archive successfully, focus inventory troubleshooting on the available build entries rather than reinstalling the whole game.
Kobold
Kobold texture directories include character, egg and staff resources in the inspected Java archives. These asset names help identify the relevant character/item family. Fapcraft’s voice credits name FlirtyFawn696 for Kobolds; the MacStarVA credit belongs to Luna. Use the actual inventory labels supplied by your selected build when looking for the item, because a texture filename is not automatically the item’s user-facing name or a crafting recipe. The separate item and character resources also explain why one screenshot of a staff does not establish every command or interaction attributed to it online.
Galath and Manglelie
Galath and Manglelie have English entity names and dedicated texture directories in the inspected Fapcraft 1.1.0 archive. The comparison with the earlier Java archive is therefore a build-specific distinction, not a declaration that every release called Jenny Mod has those characters. Manglelie spawn searches should begin with the correct archive and its available inventory entries. The packaged resources do not supply a verified biome spawn recipe simply because a community guide tells a Nether storyline. Choose the Fapcraft profile, check its item/entity entries, and keep unrelated older archives outside that profile’s mods folder.
Find a character without confusing editions
Start in a separate Creative world using the Java archive whose roster you want to explore. Search the inventory by the display names and item names listed here rather than assuming that every character uses a vanilla spawn egg. Allie's Lamp is an item route worth checking; Kobold resources include eggs and staffs. A character name in a language file and a texture under that name establish that the archive contains those resources. They do not establish a particular natural spawn biome or a crafting recipe. For Manglelie, select Fapcraft first: searching the older archive for the same name is the wrong starting point.
If an item appears but a character does not behave as expected, open the interaction interface available in that build and use its displayed options. For following behavior, look for Follow me and Stop following me. These are menu labels. Typing a guessed slash command will not select a menu action. With Bedrock, use the pack's own inventory entries and world settings; the Java roster is not a list of entities supplied by JennyModBeh or Dweller. The separate Dweller identifier is pa:jenny.
Use the roster to answer Manglelie and Kobold searches
For a Manglelie guide or Manglelie spawn search, start with Fapcraft 1.1.0. Its language and texture resources include the name, while the inspected SchnurriTV archive does not contain the same Manglelie name and texture set. This distinction answers the first practical question: which file should you open? It does not justify inventing a forest biome, a guaranteed structure or a slash command. Search the selected build's available Creative entries and interactions rather than changing to a different Minecraft branch.
Galath is another Fapcraft resource distinction. The archive includes its character name and a Galath coin item label. Keep the coin associated with that package when comparing online tutorials. A guide written for a different upload may use the same name while describing different content. Match the exact archive identity first. If the entire mod is absent, return to loading checks; if the mod loads and only one entry is missing, stay with the roster and inventory question.
Kobold resources require a slightly different reading of the table. The inspected archives contain texture and item resources associated with Kobolds, including egg and staff assets, and credit FlirtyFawn696 for voice work. A texture resource is not itself an inventory item name or an automatically registered command. Use the visible item labels of the selected build. Likewise, the Luna and Bia voice credits describe contributors, not spawn conditions or special gift requirements.
The Bedrock columns below identify separate package systems. JennyModBeh and JennyModRes together supply their companion entity and presentation, while Dweller uses pa:jenny. They do not supply the Java roster merely by sharing Jenny branding. If you play on mobile, choose the Bedrock guide first and explore that pack's own entries. If you want a named Java character, use the desktop archive comparison rather than searching for an APK with that character's name.
Read the inventory as a character and item catalog
Open the Creative inventory after the selected Java mod has loaded. Search a character's name first, then search the associated item family when the profile above names one. Allie is the clearest example: the character name and the lamp item are connected references, and Lamp is a useful second search. For Kobold, inspect the available egg and staff entries in the chosen archive's item set. For Galath, choose Fapcraft and look for its coin label as well as the character name. This sequence helps you explore the archive you actually installed instead of treating a character list as a single collection of identical spawn eggs.
Use the name shown by the current interface when selecting an entry. The guide retains English display names and literal language keys so you can connect a profile to its resources. Minecraft's interface language and the package's available translations can change how an item is presented. If a search seems ambiguous, compare the English name and the item family before changing files. The archive name, internal mod name and character display name describe three different levels: the download, the loaded project and an individual resource inside it.
Credits provide another useful way to read the catalog. Luna's MacStarVA credit, Bia's MissMoonified credit and the Kobold FlirtyFawn696 credit identify voice contributions. They help attribute the characters while the roster columns identify which archive contains their resources. Keep those roles alongside the character rather than using a contributor's name as an inventory search or a version number. The file's author list belongs to the package as a whole, and the release uploader identifies where the downloadable asset is distributed.
For a mobile world, begin with the Bedrock columns and then follow that package's inventory route. The companion pair and Dweller each provide their own entity implementation. Their names let you choose the appropriate guide before entering the world. If you switch from a desktop character guide to a mobile setup, return to the selected Bedrock package's entries. Keep the existing world saved separately while exploring another bundle, and use the character table whenever an online list mixes Java names with Bedrock screenshots or downloads.
Search terms by character resource
| Character | Name or resource | Where to start |
|---|---|---|
| Jenny | entity.jenny.name | Search the selected Java build’s Creative entries and use its visible interaction menu. |
| Allie | item.allies_lamp.name | Search Allie or Lamp; the lamp item provides an item-related starting point. |
| Kobold | Egg / staff resources | Use the actual item labels in your selected build while exploring its inventory. |
| Galath | item.galath_coin.name | Select Fapcraft before looking for the Galath coin label and associated character resources. |
| Manglelie | entity.manglelie.name | Choose Fapcraft and search its available character entries in a separate Creative world. |
Choose your next step

Sources used for this guide
These primary references support the technical file, loader and package details on this page.
- GitHub: ZellRaihan/Jenny-Mod releasesgithub.com
- GitHub release asset: jenny-dweller.mcaddongithub.com
- Microsoft Learn: Add-on pack manifest referencelearn.microsoft.com
Frequently asked questions
Which archive includes Manglelie resources?+
The inspected Fapcraft 1.1.0 archive contains Manglelie display-name and texture resources.
What should I search for to find Allie's item?+
Search Allie or Lamp in the selected Java build's Creative inventory; the language key is item.allies_lamp.name.
Who is credited for Luna's voice?+
The inspected Java credits name MacStarVA for Luna.
Who is credited for Kobold voice work?+
The Fapcraft credits name FlirtyFawn696 for Kobolds.
Is a texture folder a spawn command?+
No. Asset presence identifies packaged resources; command syntax comes from the build's actual command system.
Which entity identifier belongs to Dweller?+
The inspected Dweller behavior pack uses pa:jenny, separate from the companion pack's entity identifiers.
